- MASS EFFECT 1 GOD MODE CONSOLE COMMAND .EXE
- MASS EFFECT 1 GOD MODE CONSOLE COMMAND MOD
- MASS EFFECT 1 GOD MODE CONSOLE COMMAND FULL
- MASS EFFECT 1 GOD MODE CONSOLE COMMAND CODE
Sends a message to all players in a lobby. Issuing this command with a fully lobby will immediately kick you out. It really messes up the lobby and the game must be restarted to remove it. There is no way to control the duplicate, but it’s HUD will overlay the original. ID’s are typically the last name of a weapon, such as reckoning and cain.Ĭreates a duplicate of your character and places them at the spawn point. Useful ids are target (what you are looking at), self (yourself), or an objectid, which you can get through some of the debugging commands. Useful for getting certain enemies to do things. Killing a pawn in MP will spawn a new one with it’s AI turned on. This is useful if you wish to quickly exit a game or jump to MP from SP, and really useful when getting out of the “join bug” where you stall at “Joining game…”.Įnables or disables damage, to both teams.Įnables or disables ai, to both teams and pets. In SP this will make your career invalid, and in MP this will send god mode telemetry data to Bioware.īegins loading the multiplayer menu. combat would be done with profile combat target. Some require a target id following the string, e.g. Shows all profile command parameters you can use. See the profiles command for a list of parameters. For powers that have a time-used based cooldown like cloak, you may get the absolute maximum cooldown (several minutes). While it makes you very powerful, it makes some enemies very powerful, especially the Geth Prime drone. We likely will never be able to edit these as it is very complex and difficult.
MASS EFFECT 1 GOD MODE CONSOLE COMMAND .EXE
exe itself rather than unrealscript, so we cannot read those methods. Methods with the Native flag are defined in the. Using logic we can infer that this method probably takes a wave number, which it does. In this instance we have RestartFromWave. The above image is from the Info tab, which can also list if an export is a function. In this specific instance, this command takes a string and will list all variables the player has that contains the search string. The above image is a valid method, and it’s also a valid console command because it has the Exec flag.
In the above image, you can see an example “base” object/method on the left, and its variables above it. The other items that are above a “base” are typically variables in that function. We no longer need to search for console commands, however it may be useful to search anyways to help figure out usage of certain commands by looking at what export are linked to the function.īy identifying a “base” object, we can determine easier that that is a method. I have dumped all console commands in my master console command list. In ME3Explorer you can see this in the script tab of exports with a flag named Exec. In game package files, console commands are denoted by setting the Exec flag in the export flags. If you want to remap these keys, you can modify the basegame coaelsced file’s BioInput and change TypeKey and ConsoleKey under nsole. You can now open the console using Tab or ~.
MASS EFFECT 1 GOD MODE CONSOLE COMMAND MOD
Installation of this is as simple as installing any mod in Mod Manager or choosing the option from the tools menu in Mod Manager.
The ASI version allows you to load more dlls (renamed as ASI) and disables the certificate check for multiplayer communication to EA’s Blaze backend.
MASS EFFECT 1 GOD MODE CONSOLE COMMAND FULL
It patches the game executable’s memory, enabling the full console (by default console is locked to SP), as well as enabling modified DLC to load.
MASS EFFECT 1 GOD MODE CONSOLE COMMAND CODE
The Binkw32 bypass dll hijacks the bink video library dll to force it to run our code before it loads at game startup.